Hello Neighbor Wiki
Advertisement
Hello Neighbor Wiki
"You found the Solt Nayd Noufd Box!."
No cameras

This page contains content unused from the games! If you have anything to add to this page, message us!


Alpha 2 is an alpha version of Hello Neighbor.

Plot

Nicky Roth is in his car driving to a new neighborhood. He parks in front of a derelict-looking blue house. Nicky opens the boarded-up front door, moves his belongings inside, and then takes a nap on a covered up couch. Nicky experiences distorted visions of the Neighbor taking over the house, and barricading and locking multiple doors. Nicky wakes up outside his actual house on a blue couch, startled after hearing a scream. After seeing the Neighbor struggle with what is most likely a hostage, Nicky quickly runs over to the house. Keeping a low profile, Nicky views the Neighbor shut and lock the basement door. Intrigued, Nicky enters the Neighbor's house.

Gameplay

You open the front door, a hat stand falls, and the Neighbor will hear it. You hide in a wardrobe to prevent him from seeing you. After he goes back into the living room, hide in the wardrobe which is down the hallway by the false wall. The Neighbor will start in Idle Mode and this seems to be the easiest as he doesn't go in Hunt Mode that much. However, once the Neighbor is in Attack Mode, it is very hard to get away from him as he is extremely fast in this version. You can explore the Neighbor's house but the only way for the game to start getting interesting is by getting the red key the Neighbor has on him. There are multiple ways you can do it. Tactic 1: This one is very cheap as you can just steal it off him while he is just in front of you. Tactic 2: This one is less cheap as you can take it off him while he is looking away. Tactic 3: The Neighbor loves milk, so you can get sleeping pills in the bathroom cabinet and put it in the milk bottle. After he drinks the poisoned milk, he will soon fall asleep. Tactic 4: Don't get the red key. Instead, turn the generator in the backyard on, go to the "Open" switch, hurry up the stairs after activating it and grab the electromagnet. Bring the electromagnet to the backyard to the window in the tool room and use it to get the lockpick. After doing one of these, you can open the red lock. You find a crowbar and (if you haven't used the electromagnet route) a lockpick. The lockpick is used to open the shed located in the backyard (optional, and you cannot use it if you did the electromagnet route). You can pick up the toy rifle and use it to stun the Neighbor or to break windows as a distraction. The wrench is used to open the locked ladder. Tactic 1: Do the stairway opening puzzle again and remove the boards on the children room door and grab the keycard and get to the basement. Tactic 2: Climb up the ladder and fall into a hole in the roof. Pick up the keycard. Break out of the room to get the Neighbor distracted. If there is enough time, unlock the basement door with the crowbar and the keycard. Enter the basement for the ending.

Ending

The player enters the basement with intense carnival like music. The shadow of what most likely a child, can be seen for a split second down the stairs. After running down the stairs, the player will enter a room. The room is littered with candles surrounding a mannequin, a baby crib, a mattress/bed that someone was most likely in, a teddy and a few toy bricks. The walls are covered with children's drawings. If the player attempts to go through the slightly open door, the game will end with a black screen displaying the text "HELLONEIGHBORGAME.COM.”

Trivia

  • Alpha 2 was the first to demonstrate the new, cartoonish art style, which remained as the final look in the full game.
  • The map is much more developed and includes a graveyard and a small lake. Versions of the player’s house from Alpha 1 can also be seen around the map.
  • If the player moves a television, the Neighbor will put it back in its proper place.
  • If the Neighbor is disturbed while he's drinking milk, he will continue to hold the bottle until he either catches the player, or the player runs away.
  • An unused pause menu can be discovered by pressing the M key while in-game. The menu will appear in Russian and is completely functionless.
  • The command console was deliberately left in by the developers and can be activated by pressing the tilde key ( ~ ). (`)
    • By using the console, the player can go to a test map called Neighbor_3.
    • As well as this you can get access to the Alpha 1's main menu, which remained in the game. It is unlikely the main level for Alpha 1 is still in the files, but if it is it remains unfound, though if someone were to decompile the files it might be possible to find the level files and see if its still in there.
  • The basement in Alpha 2 is the same one used in Alpha 1.5. Unfortunately, the rest of the basement past the ending door cannot be seen unless using the ghost cheat to ghost through the door. The rest of the basement can be explored by walking. It is unknown why the whole basement was not used in Alpha 2. However, it is most likely because the basement chase sequence with the Neighbor in Alpha 1.5 was scripted.
  • The shadow of the "child" in the basement is cast by another version of the Neighbor.

Related Videos

 	Hello_Neighbor_Alpha_2_Story_Trailer 	 			  
 	Hello_Neighbor_-_Basement_Teaser_Trailer 	 			  

Gallery

Nicky Roth's House

The Neighbor's House

Basement

Other

Advertisement