|“||A stealth horror game about sneaking into your creepy Neighbor's House...||”|
Official Game Description
Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in his basement. You play against an advanced AI that learns from your every move.
Before the events of the game, The Neighbor, Theodore "Masters" Peterson, Diane Peterson, Mya Peterson and Aaron Peterson lived together. Eventually, Theodore also built a theme park around this time in 1992 called "The Golden Apple Amusement Park".
The town of Raven Brooks was devastated and burnt down the theme park. A few years later, Nicky Roth and his family move into the neighborhood. Aaron and Nicky become best friends and start hanging out frequently. Eventually one day, however, Diane dies in a car accident, which The Neighbor then takes her to the hospital where she dies. A while later, Aaron gets upset to the point where he accidentally pushes Mya to her death. In the end credits of Hello Neighbor: Hide and Seek, we see The Neighbor digging a grave for Mya.
The Neighbor locks his son, Aaron, into his basement. He does this, however, while Nicky watches. Curious of what Theodore is doing, Nicky tries to save his friend. This is where the actual gameplay starts. After solving numerous puzzles, Nicky reaches the basement. After opening the final locked door, The Neighbor chases Nicky down a long, windy hallway. In the end, Nicky gets captured by The Neighbor, beginning Act 2. Nicky solves more puzzles, and eventually gets out of Theodore's house. Act 2 ends as The Neighbor goes to chase us but stops at the noise of Aaron screaming. We then wake up as Nicky from present day, and Act 3 begins.
Nicky gets evicted from his apartment in the city, and he packs up his things and moves back to Raven Brooks. The Neighbor's house is burned down (unknown why/how). As we enter our old house, Nicky begins to hallucinate and continuously sees The Thing. He lies down on his couch and falls asleep. We wake up to hear a child screaming (Aaron), and the same cutscene from Act 1 where Aaron is being locked into the basement plays. Nicky solves more and more puzzles, along as completing the Fear Minigames (These minigames represent Nicky's PTSD of what happened in Acts 1 and 2, and how he's becoming stronger as he conquers his fears), and makes it through the basement. The end of Hello Neighbor is Nicky unpacking his car and moving into his house.
The introduction shows that Nicky Roth is not the adult player we have come to know; instead, he is a teenager kicking a ball down the street. The player is then dropped into the game to chase the ball down the street, the trees on either side of the road plastered with Missing posters. After running to a flatter part of the road, the player reaches the ball but is startled by the sound of screaming coming from the house across the street. Filled with curiosity, the player walks towards the house and peeks through the window. Through the window, he sees Mr. Peterson holding a door shut and putting a padlock on it. The person screaming and being locked in the basement is Mr. Peterson's son, Aaron Peterson. Mr. Peterson puts his head in his hands before seeing Nicky outside, jumping through the window, and catching him. In the cutscene that follows, we see him hide the red key for the basement in the top floor of his house. Our task is to steal the red key and unlock the door to the basement. After entering the basement, we are greeted with a room that contains pipes and a washing machine. Interacting with this washing machine shows that it is a door that leads to another door. Through the second door is a room with an air mattress, Chinese food, cans of soda pop, and windows which show a crude simulation of reality. jumping through any of the windows shows us the real basement, a maze of corridors and passages. Completing all the puzzles and entering the exit door causes a mini-cutscene to play. Mr. Peterson walks through the door and begins chasing Nicky. At the end of the long hallway, Nicky is faced with a door that has three locks on it. Mr. Peterson inevitably catches Nicky, beginning Act 2.
Nicky wakes up in the basement, legs bruised and bandaged. There's a bed, some food, and some other miscellaneous items. The windows are boarded and the door is locked. After looking through the key hole and waiting a few seconds, we see the cardboard boy (who is Aaron Peterson) unlock the door. Once we open it, Aaron is gone and most of the stuff in the basement has fallen down, limiting our playable area to a small space. There are two ways you can go from here. 1- After doing a tiny bit of parkour you can find yourself near a dark area that you can't walk through. If you listen, you can hear breathing (Not proven but is most likely Aaron). The second way you can go is through a vent, which leads you to a different room with a couch, and a ladder to out of the basement. Once you exit the basement, there are many changes. The house has expanded, adding a 3rd and 4th floor. There's also a tall fence, preventing you from exiting the Neighbor's House. There are three ways of getting out of the house. The first (and most common) method is to complete a long series of puzzles. Once you ice over the water, you can walk across and grab the red key. After unlocking the gate, your free to go.
The second method is the same up until the dollhouse. Nicky must open the top dollhouse door and go downstairs to the bathroom. There is a doll sitting on the toilet. The player must grab it and bring it to the dollhouse, then place the doll on the dollhouse toilet. The player can go back to the real bathroom and grab the crowbar from the now-huge doll. Nicky can now escape via prying away the loose boards on the far right of the left wall of the fence.
The final method starts when Nicky grabs the valve. They must use the valve to turn on all the water pipes around the house, and then the large machine with a valve pipe on it. This lowers the gate blocking off the trampoline. Nicky must stack items in order to jump onto the trampoline and bounce over the wall, escaping.
After escaping, a cutscene will play showing Nicky, beaten up and worn down after having spent so much time in Mr. Peterson's basement, running away. Mr. Peterson opens the gate to chase Nicky when a crash sounds from the house (Aaron causing a distraction). Mr. Peterson glances back and forth from Nicky to the house, and finally walks back through the gate. Nicky, safe on his porch, looks back to see Mr. Peterson giving him an angry yet sad look as he closes the gate to his house.
Years later, Nicky is evicted from his apartment via a letter dropped through his mail slot, forcing him to move back to his childhood home. As he pulls in, Mr. Peterson's house is shown to be nothing but a burned-out husk. Visiting the remains of the house plays a cutscene where Nicky begins hallucinating a shadow-like entity. Nicky runs back to the street and enters his old house. Nicky looks at an old photo of him on a table (somehow still miraculously there after all those years) when something out the window catches his eye. The phone rings, and as Nicky picks it up, The Thing appears across the street. Believing he's just exhausted from the trip, Nicky curls up on the couch to sleep. Nicky is remembering Act 1 in the form of Act 3, as the house is quite surreal compared to the other two houses. This version of the house seems to be Nicky remembering certain parts of the place in full, but others in a jumbled up sort of way, due to his childlike mind having made things larger than life over the years. Nicky must conquer three "Fear Rooms" that represent childhood fears: a grocery store (we learn in the book that he was left in the back room of a supermarket when he was three), a school (a ride built by Theodore Peterson that Nicky rode at on his 13th birthday), and a dark closet (presumably him being alone in book 3). Overcoming these fears rewards you with the abilities of crouch invisibility, pushing Mr. Peterson once per break-in, and double jump, respectively. Gaining access to the basement via crowbar and keycard will have you use these abilities. Nicky uses the invisibility to hide from The Thing, the double jump to hurdle the fence, and after reaching the exit door, he pushes Mr. Peterson away, slams the door, and locks it. He then runs down the same hall as in Act 1 with the door at the end, only this time, the door doesn't have the three locks. Entering this room begins the Finale.
Nicky is in the room that he entered at the end of Act 3. The door won't open and you are unable to see outside. Walking to the window will reveal a giant version of Mr. Peterson (possibly a representation of how Mr. Peterson is Nicky's biggest fear). After looking in, Mr. Peterson roars and demolishes the room, somehow leaving Nicky unscathed. The player must jump on metal platforms to hit a button that sends a train flying into the house that will be important later. The player must then grab an item and long-throw it into the light switch on the broken wall behind the remains of the starting room. They must then parkour their way into the toaster and fly up to the top platform behind the wall. Flipping the switch up there will cause a wood platform to rise up a pipe, so the player must be quick in jumping onto the wood platform. Once at the top, they must break a window and jump in, then flip another switch, which causes the floor to collapse and umbrellas to fall from the ceiling of the room. The player must grab an umbrella, then go to the toaster and use it with the umbrella to fly to the house the roller coaster previously smashed. They must then grab a candle and fly down in front of the ruins of the original room, where a firework rocket is. They must hold the candle and crouch next to the fuse, lighting it and stunning Mr. Peterson. They must go to the toaster again and fly to the shelf on another broken wall that has baseballs on it. The player must push a baseball into the machine under the shelf, which fires the ball at Mr. Peterson's legs. This brings him down to the second stage. The player must then fly to the platform right across from the baseball shelf. This platform holds a crossbow-like mechanism that the player must burn the rope on. This brings Mr. Peterson down to both knees as the third stage. The player must then use the toaster (and, if necessary, the hanging music player and/or platform next to Mr. Peterson) to fly onto the house on Mr. Peterson's back. Opening the door begins the next part of the Finale.
The next part includes a look into Mr. Peterson's fears. It gives a long hallway filled with Simming posters, while the sound of a shovel digging fills the silence. There are three points of interest: a hole in the wall that shows a shovel stuck in the ground next to a grave with a large Shadow looming over the scene from behind a fence; a window looking down the stairs of Mr. Peterson's basement with a Shadow at the bottom of the steps; and lastly, a shorter hallway that has a fence, and over that fence, the road. The road at first looks clear, but after a car drives by, Mr. Peterson hanging a Simming poster is visible, along with a Shadow watching him. This hallway also includes an exit door, which leads to the final part of the Finale.
The last part begins with Nicky standing over his younger self, who is playing with toy trucks. This part is set in a large house. Nicky is unable to interact with any objects but is still able to move around. After about 30 seconds of playing, younger Nicky appears to be spooked by something. He runs to the window, where a giant version of the The Thing (representing Nicky's fear) walks up to the house. Young Nicky runs to a room, where the player must follow him. The Thing attempts to hit young Nicky five times, each at different locations, and the player must stand in front of young Nicky to block the blow. Failing to do so will return the player to before the first hit. With each successful block, older Nicky becomes larger and larger, until on the fifth hit, he becomes larger than The Thing, larger than fear itself. The Thing explodes, and the player finds themselves on a white plain with an exit door and a lopsided house. Walking to the house shows Mr. Peterson slouched against the wall in one room, his door boarded up. Upon seeing Nicky, he runs to the window as if begging for help, but then, hearing banging on the door, sadly walks to the middle of the room, his back to the player. Looking on the other side of the door shows Mr. Peterson's fear attempting to get in, or possibly waiting for him to open the door. Nicky, however, can do nothing but walk to the exit and go through.
Nicky comes back to his senses in the broken house he went to sleep in after hallucinating The Thing. The majority of Act 3 and all of the Finale were just inside his head, but not a dream. He strolls outside, seemingly with a much more positive outlook on life, now that he understands more about Mr. Peterson and having conquered his fears. He adjusts his door, greets someone on the street, and begins to unpack as the credits roll.
Hello Neighbor was released as an alpha build on Dynamic Pixels' website in 2015. It was later approved for sale as an early access game by the Steam Greenlight program and a Kickstarter campaign was launched to fund further development. The studio signed a deal with tinyBuild LLC to publish the game. The first Pre-Alpha version of the game was released in September 2016. The Alpha 1 version of Hello Neighbor was released on 26 October 2016. Alpha 2 was released on 22 November 2016. Alpha 3 was released on 22 December 2016. Alpha 4 was released on 4 May 2017.
The game went into the beta phase on 25 July 2017. For Halloween 2017, a promotional mod called Hello Bendy, was released including multiple elements from the indie game Bendy and the Ink Machine. The mod includes a black and yellow background, ink, music from the game and multiple appearances of Bendy. The game was originally set for a full release on 29 August 2017, but was delayed until 8 December 2017.
The game was released for Microsoft Windows and Xbox One on 8 December 2017. A timed Microsoft exclusive, Hello Neighbor was later ported to the Nintendo Switch, PlayStation 4 and mobile devices. The mobile versions of Hello Neighbor are only supported on a limited number of devices and come with a free trial that allows the player to play through Act 1, with the option to unlock the remaining two Acts and finale with an in-game purchase.
- In Alpha 1, Alpha 2, Beta 1-2, Beta 3 there is training.
- Alpha 2 is considered by developers as the training version, and would be a tutorial in the final game (Act 1)
- In Alpha 3-4, in Beta 1-2-3 and in Release (Act 3), the Neighbor's house and the entire game map have similarities.
- In Beta 1-3 and Release (Act 3), the basement door is supported by a chair.
- Before the full game, Nicky was the neighbor's son in the story. They changed the story between Beta 3 and Release.
- In one of the official trailers, the basement door looks like the door from the protagonist’s apartment.
- In Pre-Alpha and in Alpha 1, the protagonist’s home is almost the exact same.
- Many items were removed from the game, but in the latest versions of the game were changed and returned as decorations, and sometimes as portable objects.
- Pre-Alpha and Alpha 1 are the only versions in which there is no basement.
- In Pre-Alpha, if you press Z or C when the Neighbor catches you, you will appear at the place where Neighbor caught you.
- This game received the title of "The best game in single-player mode."