|“||His house is made of doors. Not really, but it feels that way.||”|
- 1 Hello Neighbor
- 2 Pre-Full Game (Hello Neighbor)
- 3 Hello Neighbor: Hide and Seek
- 4 Secret Neighbor
- 5 TV Show
- 6 Hello Neighbor 2 Alpha 1
- 7 Hello Neighbor 2 Alpha 1.5
- 8 Drafts
- 9 Unused Houses
Act 1 House
Mr. Peterson's House in Act 1 is the smallest in Release. It has only 2 floors and 9 rooms. The Neighbor's House in Act 1 is made of blue wooden boards, white wooden trimming, and brown tiles. The house has a lift on the left and a unique red window, which differs from other windows only in color. The roof has a large hole leading to the nursery. The house also has a fake wall that can be pushed back with the yellow switch. The house has a backyard gate leading to the roof.
The house near the bedroom has a small blockage, consisting of a chest of drawers, a bedside table, and huge shelving.
In a later patch of the game, a satellite was added so people couldn't glitch themselves over to Mya's room. This didn't work, however, and people still made it over.
Act 2 House
Unlike Act 1, Mr. Peterson's House in Act 2 became 2 floors larger and got more rooms. Pipes are located throughout the house, which is not very natural. A very high fence appeared with barbed wire at the top so that Nicky Roth (the main character) could not climb over it to his home. The house, unlike the previous one, is. Made not only of blue boards and white wood but also of yellow, red and burgundy boards. The house acquired another staircase, which was in place of the blockage near the house from Act 1. A Sharkatron patrols the flooded room and guards the shovel.
A lot of locked doors appeared at the house (Some of them were simply propped by chairs). Also, more boarded up windows appeared initially.
Act 3 House
In Act 3, Mr. Peterson's House is the same as the Beta 3 house, with minor differences. It has six floors, and each floor has different rooms. On the first floor, you can find one minigame Fear School, on the third floor you can find Fear Supermarket, and you can find Fear Darkness in the hanging container beside the house. In Act 3, the house has a lot of puzzles and many strange and abnormal features. These strange and abnormal features include trees that grow inside the house, a pool of water that can be frozen, a big magnetic coil and a rail system with a train built into the house.
Pre-Full Game (Hello Neighbor)
The Prototype version of Mr. Peterson's House can be seen only in the Hello Neighbor Announcement Trailer. The house was shown to have three floors, but there was no way to access any other floors, as it was most likely unfinished. The exterior walls are made of large wooden planks painted blue and the foundations are made of stones. The first floor had only four or five accessible rooms. Behind the house is a pile of objects, similar to that of Pre-Alpha. It appeared that there was no puzzle in this version of Mr. Peterson's House because the key to the basement was on a table in the kitchen and the hammer was in the closet room. The basement was probably unfinished and/or not a playable section.
The Pre-Alpha version of Mr. Peterson's House includes five floors (only the first is available). The walls are made of blue painted wooden planks and the foundations are made of red bricks. The house has several balconies, one garage, a porch and back entrance. In front of the garage there is Mr. Peterson's Car with the headlights on. The whole house is surrounded by a low white painted wooden fence. Behind the house is a pile of furniture that the Neighbor doesn't seem to need. Trash bins are located opposite the entrance to the house in front of the fence. Only one floor is explorable, with the staircase being blocked off with a wardrobe, cabinet, and couch. The basement is only a small room beneath the staircase. There was no train or second floor implemented at the time. There were no invisible boundaries on the roof and you could walk on it freely if you managed to build on it. The house is much smaller than the Alpha 1 house.
Alpha 1 House
In Alpha 1, Mr. Peterson's House has two accessible floors, a train circling outside, and several rooms. There are now several invisible boundaries on parts of the outside of the house and one between the third floor and furniture blocking the staircase. The basement does not have a visible room, but it comes with an ending now. The second story has a Sharkatron guarding a pool of water leading to the second floor. Some rooms and features from Pre-Alpha have been removed such as the green glowing wall on one of the balconies on the roof and the upsidedown room. There are also a few puzzles on the second floor.
Alpha 2 House
Mr. Peterson's House in Alpha 2 has 2 floors and 8 rooms, 3 of which are on the second floor which can only be entered by turning off the trapdoor or by getting on the roof and breaking the window leading into the room with the crow (attic). You can now enter the basement by obtaining a crowbar for the board and a keycard. However, when entering, you will soon be greeted with an ending link to their website when trying to enter the first hall. There is a closet near his bedroom with a red lock, which is on the neighbor's belt. It leads to a room with a hospital bed to hide behind, and a crowbar and lockpick. The lockpick can be used to open the outdoor shed, which contains a gun and wrench. Upstairs, you can find many boxes and fireworks, along with a crow that will call for the neighbor when he/she (gender not specified) notices you. The room boarded by a single wooden plank contains the alphabet and crib from alpha 1 and a table with the keycard. His kitchen is quite ordinary, along with his bathroom. The living room contains the basement door, which is to the very right of the house. The bedroom has a high bed and a furnace that you currently cannot open.
When you are first "moving" into the Neighbor's house, the hallway straight from the front is blocked off with items, and it's just an empty brick closet where the actual basement should be.
Alpha 3 House
The Alpha 3 house has 3 accessible floors and is a mix of the Alpha 1 & 2 houses. There are many puzzles, and the second floor onward is a labyrinth that you have to solve puzzles in. It has a train, multiple cantilevers, a larger
porch and the edition of bay windows. It also introduces a broken elevator in which you have to climb the rail that a shaft would be connected to. The house also has a massive chimney and a windmill.
Alpha 4 - Beta 2 House
His is the fifth house next door. It can be seen in Alpha 4 - in the last Alpha version of the game. The developers have changed a lot after Alpha 3. The Neighbor's house is reinforced with wooden beams for reliability. Boards have different colors. Also noticeable is a large container hanging on beams attached to the house. Climbing into it, there is seen an orange door closed by an orange lock. After opening, the player will fall into the Fear of Darkness.
Almost the whole of Mr. Peterson's House consists of cubes, and therefore you can notice many unnatural moments near the house: Wallpaper of the house is visible from the outside, the roof tiles are directed at an unnatural angle, the textures look very not organically (Many of them are stretched, compressed, etc.).
Rails come out of different places of the house, and also a large windmill is visible above. Nearby is Mr. Peterson's Car, parked on top of the fence and with the headlights on. Opposite the house in front of the fence are trash bins with garbage bags.
Beta 3 House
Unlike its version from Alpha 4 - Beta 2, the Beta 3 house is more elaborate. Many rooms now look different. The house has 8 floors and 20 rooms (in Release, in Act 3 - 24 rooms). The windmill is also changed. The Neighbor's house is less realistic than Alpha 4 and Beta 1-2.
Hello Neighbor: Hide and Seek
This is the main location where the events of Hello Neighbor: Hide and Seek take place. In the imagination of Aaron Peterson and Mya Peterson, the house looks different (for example, like a savannah). Mr. Peterson's House in Hello Neighbor: Hide and Seek is very similar to the Act 1 house.
Mr. Peterson's House in Secret Neighbor is very large. It has 5 floors and 21 rooms (not including the basement and several closets). The house has several balconies. The whole house is surrounded by a high fence.
The house also changed with each version:
In the Pre-Alpha versions, there were completely different wallpapers that will no longer be in other versions of the game, there were a lot of windows at home;
In Halloween Alpha, the house was decorated for Halloween (Changed the wallpaper for Halloween, pumpkins appeared);
In Christmas Alpha, the house was designed for the new year (Wallpaper changed, a Christmas tree appeared in the hall, etc.);
In Easter Alpha, the usual wallpaper for the house appeared, and also removed all the New Year that was with Christmas Alpha;
In Beta, many windows from different rooms were removed from the house. In the Release, the Neighbor's house was greatly transformed: The house has additional decorative windows; The passage to the roof has become more difficult (Instead of the rack, “bridges” from the boards appeared); A high tower appeared and much more. The fence around the house became stone.
In the Christmas update of the Release, major changes took place near the house: The hole in the dressing room was boarded up with boards; The tower fell from the roof and blocks the passage from the right side of the house; Two attic windows were boarded up with boards; The house received a Christmas decoration (Wallpaper, garlands, Christmas trees, etc.); Changed the location of one of the grilles; One part of the roof is blocked by a grill and much more.
Outside, Mr. Peterson's House very similar to the Act 1 house from the Full Game, but it has some differences:
- There is a back entrance.
- The porch is a little different.
- The window on the left has become much smaller.
- The basement is not so deep and has a window.
Since this is not a game, you can not inspect the house yourself. At the moment, the following rooms can be distinguished:
Hello Neighbor 2 Alpha 1
The outside of Mr. Peterson's House resembles the Act 1 House, but the layout is completely different. The entrance leads to a hallway that somewhat resembles a living room, complete with 3 chairs, a sofa, and a tv. To your left is a kitchen, with a fridge, a stove, and a few other appliances. The living room hallway leads to a conveyor belt, clipboards of Quentin and Beatrix, a shower, and a pile of junk. Upstairs starts with a hallway. It leads to a boarded off room that goes back to the first floor. (Crowbar Required) It also contains a keypad room with a crowbar. To get the code, activate security cameras and watch the guest input the code. This hallway also leads to the furnace room which has the key. The door in there leads too a hallway yet again with a gate. The gate leads to yet another hallway that leads to the starting hallway. This hallway also leads to a room with a hiding place, incinerator, and a locker. There is also an attic now.
Hello Neighbor 2 Alpha 1.5
In alpha 1.5, the outside is the same as alpha 1, but now with a longer extension at the back, a chimney, some pipes, and a conveyor belt. The layout is somewhat different. On the first floor, the kitchen and living room are in the same spot. However, there is a tool room to the right where the Guest uses his Angle Grinder to work on a trumpet gun. On the second floor, The layout has completely changed. You walk up to a big room and to your left is a conveyor room, blocked off by a gate. There is also the furnace room, also to the left but closer to the front of the house. There is a keypad room where it is in alpha 1, and a conveyor belt behind the staircase.
There are a few early drafts of Mr. Peterson's House.
Four-story house with white walls and a brown roof. On the right side is a garage. There are two chimneys on the roof.
A two-story house without textures. On the right side is a garage in front of which is a car. Around the house, there are several trees. In front of the house, there are several boxes or boxes (due to the lack of textures this is not clear), two garbage cans and a mailbox.
It looks like a five-story house in blue with a brown roof. Some floors of the house protrude beyond the main part and adhere to beams. To the left of the main entrance is a garage. On the roof, there is a pipe and antenna. In front of the house, there is a mailbox and a trash can.
Early Alpha 1 House
It looks like a house from Alpha 1, but it looks a bit different.
It is a huge fourteen-story house. It is the tallest house in Hello Neighbor. Below it is only eight-story houses from Act 3, Alpha 4 - Beta 2 and Beta 3. At the level of the sixth and seventh floor, there are rails. Perhaps this is their first appearance.
This location can be accessed by entering the command "open Neighbor_3" in the console. The location is a very large structure, in which there are still not added and already added objects. Outside consists of blue boards. Inside the house has many rooms that do not have textures.