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This section presents everything that the developers planned to introduce into the Hello Neighbor game but was never implemented, or it could list things that have appeared in the game's builds, but became later scrapped.


Animation of the Hammer

This animation can be found in the files of the game Hello Neighbor Pre-Alpha to Alpha 3, it was demonstrated in the trailer announcement. A possible reason for the removal of the element was the fact that with this animation it was possible to slowly break one board, but not all at once. Scrapped from the Prototype build, not used in the Pre-Alpha. However, the animation would be revamped for the first Alpha of Hello Neighbor 2's Crowbar.

Animation of the Key and Lock Pick.


Animation of the Key and Screwdriver

In the game files from Alpha 1 to Alpha 3, you can find animations of a copper key and a master key that may have interacted with a lock that closed the basement door. A possible reason was that they opened a little slower.



Main article: Test House

This map was present in the Alpha 2 and Alpha 3 files. It was a large platform on which the Neighbor's large house is located with several elements that do not work in current developments. In it, you can find two rooms (kitchen and bedroom), made to represent the cartoon style. According to the developers, this card is a test one. It presents everything that the developers planned to introduce into the game Secret Neighbor, but this was never implemented. And for some reason, there's a neighbor sleeping in the air whilst another neighbor chases you.

Bucket Hallucination

In Alpha 3 there exists a Flat Plane, Only with a Bucket in the middle, Standing still gives you this woozy Spinning Disk effect on your screen, What this was used for is unknown, But it might have been used as testing for the Crouch Ability.

Standing still for too long kills you, And walking off the map kills you as well, the Bucket has full collision

Early Fear_Darkness


Unused Main Menu


Alpha 3 Neighbor_3

Alpha3Neighbor 3

In the files of Alpha 3, There exists a Day-Time version of Neighbor_3, Its basically the same but Day, and with more props scattered about, Investigation still on-going on what has changed and what hasnt



In the game files, there exists a model of a saw, there is no texture.

145×472 pixels
It was probably used as either a Placeholder or another form of the Crowbar

Two Buckets


Two Buckets.

In the Pre-Alpha and Alpha 1 files, for some reason, you can find two connected buckets that have no texture, because of which they are painted in broken pixels and a multi-colored cell. The red bucket is also half-blue. It has the grass texture from the popular children's sandbox game, Roblox.

The Rock from the game files.


An unreleased, old version of the stone, found in files from Pre-Alpha to Alpha 2. Soon it was replaced by another stone with a different texture and model. It was implemented in Alpha 2 but was removed. It was put back in the game after.


Unused item found in files from Pre-Alpha to Alpha 3, Its soap, Probably used for when the neighbor takes his Bath/Showers are as a alternative to the banana trap.


Soap from the game files.

Tall Box

Tall Box Cutout

Tall Box in the Prototype.

It is found only in the Prototype. It is located in the backyard of the Neighbor's house. It is not known whether there are still such boxes. Most likely, it can be selected in the same way as ordinary boxes. Perhaps the inventory has a different icon. The mannequin could be inside. It would be easier to use to climb stuff.


A 0-9 digit keypad was present only in Pre-Alpha. It was used as a locking mechanism for the basement door. The code for the keypad is written in invisible ink behind a crookedly hung picture. To see it, you need the ultraviolet lamp. Inputting the correct code would unlock it.


Copper Key and Copper Lock.

They were present in the game from Prototype to Alpha 3. Initially, a copper lock hung on the basement door. In Alpha 2 and Alpha 3, it hangs on two doors in the basement itself. Alpha 4 has been removed. Secret Neighbor has used the copper key icon for some time.


Present in Prototype, Pre-Alpha and Alpha 1. In Alpha 2, removed for unknown reasons.


UV Lamp

Present only in Pre-Alpha. It was needed to find the code for the keypad. In Alpha 1, the keypad was removed, and with it the ultraviolet lamp. Present


in the fashion kit.


A jackhammer is present only in Alpha 1. It is needed in order to punch a hole in a brick wall, and this is necessary in order to get into the nursery, where there is a copper key, which was written about above. Due to the fact that with Alpha 2 there is nothing that could be destroyed using this item, the item was removed. A part of the brick wall appeared in the Release (in the basements of Act 1 and Act 3), made of several bricks, but at the same time, the bricks can be knocked down by the main character or any object.


Water Bottle

The water bottle appeared only in Pre-Alpha. It is a useless item. It has a label that says "Stix", which may be a reference to the Styx River.



Added to Alpha 4. Beta 3 had it removed for unknown reasons. (Potentially it was just a joke item.) It looks like a green box with a white "x" on it.

Red/Silver Key and Lock

Present in the game in Alpha 1 and Alpha 2. Initially, the key was in Alpha 1 on the box and was needed to remove the red lock on which the main door to the main character’s house is closed. Then in Alpha 2 there are three pairs of objects at once: The first is used to have access to the workshop, and the second and third pairs are in the basement and are completely useless. In Alpha 3, the red lock was removed, but the red key remained, which is in the Alpha 3 files. Most likely, this key and lock were removed because the keys and locks, starting with Alpha 3, became cartoony, but these did not. was realistic. The lock and key icons were used in the training of the Beta versions of Hello Neighbor.


Cactus can be found in the Alpha 2 and Mod Kit files. Parts of the cactus can be found in the Mod-kit and can be placed on maps.

Box With Lego

The Lego box first appeared in Alpha 4 files in the Final Battle folder (BP only). The model and textures are missing and it is not known what function it had. In Mod Kit, the model and texture uses a cube, but there is no function.

Unused Icons

In early versions of the game, these icons were supposed to be used to show what you had in your inventory. But they never ended up being used.

This image was ripped from a presskit image.

Unused Player Model

This player model was used from Prototype to Pre-Alpha. It has no textures but has a shadow. It was changed in Alpha 1 to be the neighbor's body with no textures or head. Strangely, Nicky Roth’s hands could not be seen when picking up items and was nowhere to be seen in the cutscenes with cars in them.


Unused Sounds of the Neighbor

Throughout the Pre-Alpha to the Full Version of Hello Neighbor, there are sound files not heard from the player, the sound files contain the Neighbor swearing, possibly threatening the player to show himself/herself.

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